Sunday, May 3, 2009

Good progress on IK engine

Over the past few hours ive been working on the main IK control engine of the whine engine. Ive got the character's arms/legs/back ect fully rigged and controlable,  all that is left is character proportioning and animation scripts (for walking over uneven terrain, keeping the back in proper form, crouching, weapon holding ect.) Thats all! 

I expect a demo to be ready in a week or so, but im not going to rush into things.

- Quazi


  1. Looks very neat^^ Btw if you need any help with effect's stuff just tell me. Im always willing to help with effects or INI's as they are my specialty^^

  2. Weapons can be separate models simply attached to a point. I'm not really sure how to do that, but I thought I'd put the idea out there.